Since the beginning of my 3D journey, I was always interested in Rigging. My first big achievement (2 years ago) was finishing my first advanced facial rig, with Shape Keys, of a fan-made model of Hiccup (of the movie "How to train your dragon" by Dreamworks Animation), that doesn't represent the quality of work I can deliver today, but was an important part of my growth in 3D knowledge. After that, I worked on more character Rigs that allowed me to make a complete system for a character based on the movie "Soul" by Pixar Animation, with a Joint based facial Rig. And more recently, for the Annie and Matt fan project (created by Eliely Silva and Alfredo Ponce de la Cruz) I worked on a Rig for one of the protagonists, with facial deformations with bendy bones, IK/FK system for limbs (with switch) and spine, and a tail armature, with which I worked on my latest animation.
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