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Roberto Esparza - Demo Reel 2022

 
Recent posts

2D Rigging Demo Reel

 

Proyectos varios

 

Storyboard - Annie and Matt

For the Annie and Matt 3D project, I worked on the storyboard of a scene written by Alfredo Ponce de la Cruz and Eliely Silva. I may have overworked on these "rough" panels, but I liked the book illustrations look they had. With those ready, I made a proxy version of the background in Blender, to be able to use the Grease Pencil tool and 3D cameras to get the movement I wanted for this scene. I had many problems with my tablet, which prevented me to work at the pace I wanted, but It was great to use the 2D tool of Blender with the 3D environment.

"Maya and the Three" inspired animation

After watching Maya and the Three, an animated series by Jorge R. Gutiérrez, I wanted to work on a model that had the distinctive designs of Gutiérrez creations, using Motion Capture for facial performance (with a rigged bezier curve for the mouth). The final version of my rendition of Gutiérrez design This is the final result, with the introduction of an unused character concept.

Stone Wall - 3D Modeling

For the fan project based on Annie and Matt (an animated series concept created by Eliely Silva and Alfredo Ponce de la Cruz), I wanted to recreate a set from the animatic of a music video posted on  Youtube . This setting had some modeling challenges, and the most important one was the stone wall of one of the buildings of the street. I made several attempts looking for the best solution to create this wall. At the end of the day, I got the best-looking result, adding a Voronoi Texture to the base model, and baking it into an Image.  Then I assigned that texture to a plane that followed the shape of the wall. With the knife tool, I traced the Voronoi polygons, until I got several ngons with the desired pattern. After that, I reshaped them to have only quads, creating the stone wall. This may not be the most efficient workflow, but it was the easiest way to get the desired result, and it was a great experience of exploration of different methods.

3D Modeling Progress - Tinkerbell FanArt

 For a Youtube Channel Project, I worked in the recreation of "Tinker Bell" (a series of movies by DisneyToon Studios) characters since 2020. My first version of the characters wasn't appealing enough and didn't look like the original models, so a year after, I reworked them, having closer results, which is evidence of my 3D modeling progress. The dates shown are in Spanish (Diciembre). Finally, from 2020, I made some tests to replicate Queen Clarion's dress with particles, one of the best challenges of this ongoing project.